Embedded Software & Plugin Development / System Planning & Design | Qualice Corporation

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CADChum logo

Turn CAD Data Into Ready-to-Use 3D—As Is

High Accuracy. High Speed. Versatile.

"Optimized for modern CAD-to-3D workflows"

CADChum handles the complexity of data conversion, allowing creators to focus on creativity and production.
A next-generation conversion workflow designed for modern production teams.

Convert CAD data directly into polygons with high speed and accuracy
Seamlessly integrate with DCC tools and game engines
Enable visualization and utilization in a single streamlined workflow
CADChum polygon conversion image

Data Conversion Flow

A complete workflow from CAD data to polygon generation and visualization

Work Flow CADChum workflow diagram

CADChum provides direct integration with DCC tools.

CADChum DCC integration overview

Key Features

One-Click Conversion

Convert CAD data into polygons instantly with a single click. No complex configuration required—ready to use as 3D data immediately.

High-Quality Tessellation

Generate smooth and accurate meshes. Precision control parameters such as Angle and Deviation allow flexible quality settings depending on use cases.

Large-Scale Data Optimization

Efficiently reduce polygon count using built-in reduction features. Achieve the optimal balance between performance and visual fidelity.

Product Components

CADChum Core Core engine for converting CAD data into polygon models
CADChum Console Command-line batch conversion tool (supports OBJ export)
Blender Add-on Extension for Blender
Maya Plugin Plugin for Autodesk Maya
Unity Plugin Plugin for Unity
Unreal Engine Plugin Plugin for Unreal Engine

Key Specifications

Supported Formats

Input IGES / STEP formats
Output OBJ format (via CADChum Console)
DCC Tool Support Autodesk Maya / Unity / Blender / Unreal Engine

DCC Tool Plugin Interface

Autodesk Maya logo
Autodesk Maya Plugin

Import IGES / STEP files directly from the Maya menu. Converted polygon models are loaded into the scene as tessellated meshes, ready for animation and rendering workflows.

Unity logo
Unity Plugin

Install as a Unity package and add CAD data directly as assets. Tessellated models are immediately available in scenes, accelerating XR and real-time content production workflows.

Blender logo
Blender Add-on

Adds “IGES/STEP (CADChum)” to the File → Import menu. Import CAD data instantly with a single click, achieving high-precision conversion even in open-source environments.

Unreal Engine logo
Unreal Engine Plugin

Import CAD data directly within Unreal Editor. Use tessellated models as static meshes, ideal for architectural visualization and virtual production.

Batch Interface

CADChum Console Supports batch export in OBJ format

Use Cases

3D Content Creation

Convert CAD data into high-quality polygon models for use in video, games, XR, and other 3D content production within DCC tools.

Real-Time Visualization

Enable real-time visualization, product reviews, and presentations through seamless integration with game engines.

Simulation & DX

Ideal for digital twin and simulation workflows. Supports efficient data conversion and optimization for DX initiatives.

System Requirements

CADChum Core .NET Framework 4.7.2
CADChum Console .NET 8.0 Runtime

Screenshots / Guides

Blender CAD Import Function

Steps after installing the add-on
01Select and import the installed add-on file
Blender add-on file selection screen
02Select “IGES/STEP (CADChum)” from File → Import
IGES/STEP (CADChum) shown in the Blender Import menu
03Import sample.stp
Selecting and importing sample.stp in Blender
04The model is loaded as a tessellated polygon mesh
Tessellated polygon model loaded in Blender

Maya CAD Import Function

Steps after installing the plugin
01Enable the plugin
Enabling CADChum in the Maya Plug-in Manager
02Select File → Import
Selecting Import from the Maya File menu
03Configure import options
Maya CADChum import options screen
04Import sample.stp
Selecting sample.stp in Maya
05The model is loaded as a tessellated polygon mesh
Tessellated polygon model loaded in Maya

Unity CAD Import Function

Steps after installing the add-on
01Load the installed add-on in Unity
Loading the add-on package in Unity
02Select the installed Unity package
Unity package selection dialog
03The Unity package is imported
Unity package import confirmation screen CADChum package list imported into Unity
04Load CAD files
Loading CAD files from the CADChum menu in Unity
05Add sample.stp to assets
Adding sample.stp to the Unity asset folder
06The model is added as a tessellated polygon asset
Preview of the polygon model added to Unity assets Tessellated model displayed in the Unity scene view

Unreal Engine Plugin: Importing CAD Files

Follow the steps below after installing the Unreal Engine plugin.
01Add to Project

Place the "CADChumforUNREAL" folder into the "Plugins" directory of your Unreal Engine project (Create the folder if it does not exist)

02Add to Engine

Place the "CADChumforUNREAL" folder into the "Engine/Plugins" directory of your Unreal Engine installation

03Enable Plugin

Open [Edit] → [Plugins] in the Unreal Editor and enable CADChumforUNREAL

Plugins screen. Enable CADChumforUNREAL

04Using the Plugin

Drag and drop a CAD file into the Content Browser, or use the import dialog

File import dialog. Select the CAD file to import.

Configure import options if needed

Import settings screen. Adjust conversion options as needed.

Drag the imported asset into the viewport to place it in the scene

Viewport screen. Place the imported asset into the level.

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