Turn CAD Data Into Ready-to-Use 3D—As Is
"Optimized for modern CAD-to-3D workflows"
CADChum handles the complexity of data conversion, allowing creators to focus on creativity and production.
A next-generation conversion workflow designed for modern production teams.
A complete workflow from CAD data to polygon generation and visualization
Convert CAD data into polygons instantly with a single click. No complex configuration required—ready to use as 3D data immediately.
Generate smooth and accurate meshes. Precision control parameters such as Angle and Deviation allow flexible quality settings depending on use cases.
Efficiently reduce polygon count using built-in reduction features. Achieve the optimal balance between performance and visual fidelity.
| CADChum Core | Core engine for converting CAD data into polygon models |
|---|---|
| CADChum Console | Command-line batch conversion tool (supports OBJ export) |
| Blender Add-on | Extension for Blender |
| Maya Plugin | Plugin for Autodesk Maya |
| Unity Plugin | Plugin for Unity |
| Unreal Engine Plugin | Plugin for Unreal Engine |
| Input | IGES / STEP formats |
|---|---|
| Output | OBJ format (via CADChum Console) |
| DCC Tool Support | Autodesk Maya / Unity / Blender / Unreal Engine |
Import IGES / STEP files directly from the Maya menu. Converted polygon models are loaded into the scene as tessellated meshes, ready for animation and rendering workflows.
Install as a Unity package and add CAD data directly as assets. Tessellated models are immediately available in scenes, accelerating XR and real-time content production workflows.
Adds “IGES/STEP (CADChum)” to the File → Import menu. Import CAD data instantly with a single click, achieving high-precision conversion even in open-source environments.
Import CAD data directly within Unreal Editor. Use tessellated models as static meshes, ideal for architectural visualization and virtual production.
| CADChum Console | Supports batch export in OBJ format |
|---|
Convert CAD data into high-quality polygon models for use in video, games, XR, and other 3D content production within DCC tools.
Enable real-time visualization, product reviews, and presentations through seamless integration with game engines.
Ideal for digital twin and simulation workflows. Supports efficient data conversion and optimization for DX initiatives.
| CADChum Core | .NET Framework 4.7.2 |
|---|---|
| CADChum Console | .NET 8.0 Runtime |













Place the "CADChumforUNREAL" folder into the "Plugins" directory of your Unreal Engine project (Create the folder if it does not exist)
Place the "CADChumforUNREAL" folder into the "Engine/Plugins" directory of your Unreal Engine installation
Open [Edit] → [Plugins] in the Unreal Editor and enable CADChumforUNREAL

Drag and drop a CAD file into the Content Browser, or use the import dialog

Configure import options if needed

Drag the imported asset into the viewport to place it in the scene
